![]() The Hunter has her bow and arrow, but instead of it being an offensive weapon to power up and arm with an arsenal of magical arrows, it’s instead a tool for moving swiftly and gracefully across the world. But honestly, so much of The Pathless feels unique that it wouldn’t be fair. Abzu, for a start, which comes from the same developer maybe even Breath of the Wild given the focus on freeing monolithic ancient gods from captivity. I’ve been reaching for games to compare The Pathless too since I started playing it, and there are certainly games you could call on. The only way to free them is to travel to each of their realms and ignite three beacons, which halts their migrations and allows you to enter the storm and free them from their corruption. The Hunter’s world is in turmoil: the gods have lost a great war against an enigmatic evil known as the Godslayer, and are now corrupted and imprisoned within mighty storms that burn everything in their path. All you know is that you’ve got a job to do, and you’re the only one who can do it. It?s one of those games where the journey matters at least as much as, if not more than, the destination - and, thankfully, it makes that journey as smooth and seamless and pleasant as possible.Īnnapurna Interactive provided us with a Pathless PS5 code for review purposes.Within minutes of booting it up, The Pathless is living up to its name, dropping you into the shoes of the red-garbed acrobatic archer known only as the Hunter with very little direction. It?s the wandering around that makes The Pathless so compelling, though. Those are challenging enough to keep you exploring, and they give the game a shape instead of leaving you to simply wander around hoping you find something. You can add a filter to your vision that allows you to see giant flaming beacons, which generally guide you towards either environmental puzzles or boss fights - though ?fight? may be a misnomer, since a better descriptor would be boss stealth sections, where you have to sneak past monsters to rescue your eagle companion. Mind you, the game does nudge you in some directions here and there. There?s no map to follow, and while there are some indoor sections, for the most part you?re set down in a big world and it?s up to you to figure out where you want to go. Of course, it?s also easy to get lost because, as The Pathless? name implies, it doesn?t give you much in the way of direction. It all feels incredibly smooth, and it?s easy to get lost in simply exploring this wide open world. ![]() The former helps you launch yourself into the air every time you hit any of the many floating targets scattered throughout the game, while the latter helps you glide and soar up to higher areas. You control an archer with an eagle companion, and even though you start off on foot, as you progress through the game you soon learn that the best way to move around is to take advantage of both your bow and arrow and your eagle. In other words, The Pathless is the latest in a line of games from a developer who knows how to make characters move in the most fluid, balletic way imaginable.Īnd you see that throughout this game. Giant Squid?s last game was Abz?, and thatgamecompany is most famous for games like Journey and Flower. After all, it was developed by Giant Squid, who were founded by a few people who used to work at thatgamecompany. It should come as no surprise that the best thing about The Pathless is how your character moves.
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